50 Behind the Curtain: How Strong Is a Giant?. GURPS System Design ❚ STEVE JACKSON Managing Editor ❚ ANDREW HACKARD GURPS Line Editor ❚ SEAN PUNCH Production Manager ❚ MONIQUE CHAPMAN Art Director ❚ STEVE JACKSON Page Design ❚ PHILIP REED Production Artist ❚ ALEX FERNANDEZ STODDARD Cover by DENIS LOUBET, PAT MORRISSEY, BOB STEVLIC, and JOHN ZELEZNIK Edited by ANDREW HACKARD and JEFF ROSE Additional Material by MICHAEL SUILEABHAIN-WILSON Illustrated by ABRAR AJMAL, ALEX FERNANDEZ, DENIS LOUBET, BOB STEVLIC, EVA WIDERMANN, and ERIC WILKERSON Cartography by PHILIP REED ISBN 1-55634-519-4 1 2 3 4 5 6 7 8 9Ībout GURPS. Stoddard Edited by Andrew Hackard and Jeff Rose Cover Art by Denis Loubet, Pat Morrissey, Bob Stevlic, and John Zeleznik Illustrated by Abrar Ajmal, Alex Fernandez, Denis Loubet, Bob Stevlic, Eva Widermann, and Eric WilkersonģRD EDITION, 1ST PRINTING PUBLISHED NOVEMBER 2004 ISBN 1-55634-519-4 The information and ideas here will work with any fantasy game.īy William H. GURPS Fantasy requires the GURPS Basic Set, Fourth Edition. Take the most flexible, most consistent RPG system there is, and use it to run the campaign you dream of. You’ll find help in running your campaign here, in Roma Arcana or any other setting: advice on creating balanced parties, devising scenarios to challenge them, and using the game rules to achieve dramatic effects. Send a band of adventurers on impossible missions in a magical Roman Empire, as they struggle to win honor and hold back the darkness.
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It can stand on its own, or fit into the Infinite Worlds background from GURPS Fourth Edition. You’ll find examples of imaginary plants and animals, unique monsters, nonhuman races, occupations, spells, and enchanted objects, ready to use in your own campaign – or to use as models for inventing your own.Ī complete campaign setting, Roma Arcana, is ready to use in your own game. The main emphasis is on historical fantasy, in settings from the Bronze Age to the Renaissance, but the principles apply to any fantasy setting, from the prehistoric past to the remote future.īut there’s more here than theoretical guidelines and toolkits. Building on the flexible, streamlined Fourth Edition rules, it lets you develop a campaign to explore the world of your favorite book or film – or create a new one from your own dreams. Now GURPS Fantasy offers roleplayers a comprehensive guide to the entire fantasy genre. From ancient myths to popular films, tales of heroes and magic have captured the imagination.